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SHAPELANDIA: ORIGINS

Game Designer, UI Programmer

November 2013 - March 2014 | 4 months | Team of 3

Shapelandia: Origins is a gesture-based tangram puzzle game developed for the Leap Motion device where the player finds himself in the ruined kingdom of Shapelandia and helps the Shapelandians rebuild their world.

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The research paper that came with the game was published in the Philippine IT Journal. [DOWNLOAD]

CONTRIBUTION

Was in charge of the overall player experience. Designed the narrative and gesture-based controls and implemented UI using Java.

COLLABORATORS

Jeau Gigataras | Lead Programmer

Dickson Albert Lua | Narrative Designer