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SHAPELANDIA: ORIGINS

Game Designer, UI Programmer

November 2013 - March 2014 | 4 months | Team of 3

Shapelandia: Origins is a gesture-based tangram puzzle game developed for the Leap Motion device where the player finds himself in the ruined kingdom of Shapelandia and helps the Shapelandians rebuild their world.

The research paper that came with the game was published in the Philippine IT Journal. [DOWNLOAD]

CONTRIBUTION

Was in charge of the overall player experience. Designed the narrative and gesture-based controls and implemented UI using Java.

COLLABORATORS

Jeau Gigataras | Lead Programmer

Dickson Albert Lua | Narrative Designer

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